2D & 3D Art for Videogames (Anime and Stylized Style)
Concept Art for Characters and Environments
Concept art that functions as a production tool, not just visual exploration. Silhouettes, color language, material reads, and spatial relationships are defined clearly giving any art team solid references to execute from. Developed in anime and stylized styles, informed by our own original IP.
Promotional Illustrations and Key Art
Cover art, store page assets, trailer frames, and campaign visuals built for commercial use. Designed to communicate tone and genre at a glance, with the quality required for platform submissions and press coverage.
Sprites and 2D Assets
Sprites, tilesets, UI icons, and 2D game assets optimized for production pipelines. Delivered in agreed formats with consistent style guides, ready for direct engine integration.
Character and Environment Modeling & Texturing
3D characters and environments modeled and textured in anime and stylized styles, optimized for real-time engines. The pipeline covers high-poly sculpting, retopology, UV unwrapping, and PBR texturing with LOD variants available on request.
Rigging and Skinning for Animated Characters
Production rigs and skinning setups built for animator efficiency clean deformation, proper weight painting, and control systems that don’t slow down the animation pipeline. Delivered for both real-time and pre-rendered characters.
3D Animation
Character and object animations for real-time engines locomotion sets, combat sequences, cinematic performances, and VFX integration. Engine-ready deliverables, documented for clean handoff.
VISION
To become one of Latin America’s leading studios, globally recognized for its artistic excellence, immersive storytelling, and innovative gameplay systems building worlds that inspire and leave a lasting mark on the industry.




